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This academic project was "Practical Spaces" where we were divided into groups and asked to design a space within an existing computer game developers office. This course was a preparation of quick and detailed projects that needed to be executed to the T.

 

We received a list of the client's requirements and wishes, which we were asked to answer and deliver in the design.

 

At the beginning of the process we decided on a design language of pixels. This came from the world of screens where pixels exist.

 

We created workspaces, offices for CEOs and VPs, game development and testing space, private spaces for personal conversations, meeting space, feeding space, and more.

PROJECT N.4 - ARMADILLO GAMING COMPANY.

SIMULATIOM

SKETCHES

ILLUSTRATION

SONIA SERROUYA
C
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